翻訳と辞書
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・ To the Lighthouse
・ To the Lighthouse (film)
・ To the Limit
・ To the Limit (1995 film)
・ To the Limit (2007 film)
・ To the Limit (Joan Armatrading album)
・ To the Limit (KAT-TUN song)
・ To the Lost
・ To the Loveless
・ To the Manor Born
・ To the Max
・ To the Max (album)
・ To the Max!
・ To the Memory of Mr. Oldham
・ To the Metal!
To the Moon
・ To the Moon and Back
・ To the Moon and Back (book)
・ To the Moon and Back (song)
・ To the Moon and Beyond
・ To the Morning
・ To the Nameless Dead
・ To the nines
・ To the nines (disambiguation)
・ To the Nines (Hatesphere album)
・ To the Nines (novel)
・ To the Nines (Only Crime album)
・ To the One
・ To the One of Fictive Music
・ To the Pain


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To the Moon : ウィキペディア英語版
To the Moon

| genre = Adventure, role-playing
| modes = Single-player
| designer = Kan Gao
| composer = Kan Gao, Laura Shigihara
}}
''To the Moon'' is a 2011 role-playing adventure video game developed and published by Freebird Games. It is the fourth video game by Canadian designer/composer Kan "Reives" Gao and the first commercial production by his indie game development team Freebird Games, and was designed using the RPG Maker XP engine. ''To the Moon'' was originally released on the author's website and various digital download portals, and was later made available via Steam for Microsoft Windows only on November 1, 2011. On January 7, 2014, the game was released with the Humble Indie Bundle X, making it available for OS X and Linux.
''To the Moon'' was nominated for many awards, and was voted the best indie RPG of 2011.
== Gameplay ==
''To the Moon'' is built on the RPG Maker XP engine, which is used to create 16-bit 2D role-playing games, in the style of Dragon Quest or Final Fantasy. However, unlike a typical RPG, ''To the Moon'' has no battle system (aside from a joke battle near the beginning), inventory system or party system. The game's focus, being a more story-driven game, is around puzzle solving, interpreting information from the subject Johnny's life, and finding ways to get deeper into his memories.
Gameplay is primarily about exploring Johnny's memories to find significant objects and collect energy from them to strengthen the memory and connect to a more distant one, from Johnny's old age leading back to his childhood. Occasionally, the player will have to explore Johnny's house and the surrounding area for certain clues, if they cannot gather enough energy from a certain memory, or don't know how to proceed to a further one.
Once the items are all gathered and the player has seen all the memories, they can connect certain objects that exist across two different memories to move freely between them. At this point, the player can begin manipulating the memories, by changing around characters, objects and events, to make Johnny believe he had achieved his dream of going to the moon.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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